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#include <stdlib.h>
#include <stdio.h>
#include <GL/gl.h> // OpenGL itself.
#include <GL/glu.h> // GLU support library.
#include <GL/glut.h> // GLUT support library.
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowPosition(200,100);
glutInitWindowSize(400, 400);
glutCreateWindow("Coil"); // TODO: other way to initialize a GL context?
printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
return 0;
}
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(C) 1998-2017 Olaf Klischat <olaf.klischat@gmail.com>